Indomitable Kingdoms was developed to be played with the children and teenagers of the RPG courses of Project Linetale. It aims to showcase simpler mechanics (when compared to the tradicional RPG systems), facilitating the introduction of new players, specially younger ones, or those who are not familiar with the area, and accelerating the proccess of character creation. It contains a simple system of Classes and Races, which are combined to create a new character.
Hereafter we can see the basic game rules, which were compacted into a single page, followed by the list of Classes and Races, Items and Equipments, Languages and an introduction to the Gods and Religions of the universe. This system is completely authoral, but Races and Classes are currently using images that do not belong to me (as temporary references), which cannot be used for commercial purposes.
System Basics
General Rules:
- Attributes: generic dice rolls
- Talents: specific dice rolls
Dice Rolls
- The Class defines the nº of dice (1d, 2d, etc)
- The Race defines the bonus (+1, -1, etc)
- Only the highest die is considered
Critical Hits and Failures
- If the highest die rolled 1, it is a critical failure (miss)
- If the highest die rolled its greatest value, it is a critical hit
- During a critical hit, roll 1 extra die and add it to the previous roll
- If that extra die resulted in another critical hit, repeat the proccess
Damage
- Damage = Attack – Defense
- Attack is the result of the Roll (highest die + bônus)
- Defense is a fixed value of the target
Defense (Physical)
- Defends against physical (⛏) attacks/rolls
- 3 + [Armor] + [Shield] + [Bonus]
Mental Defense
- Defends against mental (🗣) attacks/rolls
- 3 + [Will] + [Bonus]
Talents (by Attribute) | |
STRENGTH (⛏) | LUCK (🗣) |
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AGILITY (⛏) | INTELLECT (🗣) |
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* Can use another base Attribute (use always the highest) |
Subtitles:
🕑: temporary (can be resisted every turn) | ⚂: require a roll (red = the target must roll) |
★: used through a spell or magical effect | ♫: used through music |
⛏: defended by the target’s Defense | 🗣: defended by the target’s Mental Defense |
⚔: defended by the target’s Roll | ■ Passive ■ Free ■ Action ■ Reaction |
Guilds and Races
Rodents Guild
Felines Guild
Canids Guild
Reptilian Guild
Amphibian Guild
Avian Guild
Ursidean Guild
Polar Ursideans
Primate Guild
Classes
Warriors
■ Passive ■ Free ■ Action ■ Reaction
Wizards
■ Passive ■ Free ■ Action ■ Reaction
Hunters
■ Passive ■ Free ■ Action ■ Reaction
Clerics
■ Passive ■ Free ■ Action ■ Reaction
Thieves
■ Passive ■ Free ■ Action ■ Reaction
Barbarians
■ Passive ■ Free ■ Action ■ Reaction
Bards
■ Passiva ■ Livre ■ Ação ■ Reação
Paladins
■ Passive ■ Free ■ Action ■ Reaction
Shamans
■ Passive ■ Free ■ Action ■ Reaction
Illusionists
■ Passive ■ Free ■ Action ■ Reaction
Inquisitors
■ Passive ■ Free ■ Action ■ Reaction
Monks
■ Passive ■ Free ■ Action ■ Reaction
Arcane Artillerists
■ Passive ■ Free ■ Action ■ Reaction
Duelists
■ Passive ■ Free ■ Action ■ Reaction