Indomitable Brazil was born from the idea of using the diversity of the brazilian fauna to develop a RPG (Role-Playing Game) based on the brazilian ecosystems. The inhabitants of this universe belong to anthropomorphic races based on the brazilian animais and their morphological and taxonomical classifications, resulting in a society inspired in the power relations, competion and cooperation between different species.
Guilds and Races
Each Race belongs to a Guild, functioning politicaly as a kingdom or empire, grouping together members of similar races under the same banner. Unfortunately, this projects was not concluded and the majority of Races and Guilds do not have a description. The system related definitions, however, specially abilities and attributes, were properly finished, together with the namings and reference images.
Classes
The game Classes were engineered to a brazilian context, specificaly the colonial period, therefore adapting the classic RPG character functions. The technological level and abilities, consequently, were also developed for that specific context.